It stretches the image to fill the entire screen. Even though the original x image would require simple pixel multiplication to fill the screen with slight horizontal borders, by default the game scales the image in such a way that borders are introduced on all sides.
The game developer can create their game in any resolution. The consumer can request any output resolution i, p, p, i. The Xbox 's advanced video scaler will scale the game's native resolution to the end consumer's requested resolution with extremely high quality output. Bottom line, the games will look amazing. Xbox does not support p at this time.
It's an incremental improvement at an astronomical expense, and we don't see consumers clamoring for p TVs yet. We will continue evaluate the market and deliver the capability when and if customers want it. Since the requirement is at least p, and authoring games for i would mean "p quality" artwork, all that leaves is p. I suppose that none of these quotes rules out future games being rendered internally at resolutions higher than p.
It makes sense to me that the xbox would have a standard internal resolution considering the scaling circuitry that they included to handle other resolutions. There's a handful of i Xbox "1" games Syberia et al that run i, so I'd imagine that if they're on the backwards compatability list, the is in fact capable of rendering them correctly.
I have no idea if they're on the list though. Off Topic, Not all games are rendered at, or above, p internaly. PGR3 is rendered at som res. The picture is then upscaled to , etc, or downscaled to , It seems that we really are on the verge of the death of PC games. The consoles are powerful, and HDTV displays are hi-res enough. And , in some instances, VF5 runs at x and fills the whole frame, unlike Dead Rising which runs a letterboxed x in that same resolution.
The alternative would be rendering at p but anamorphically stretched so that when it's resized to i it works. Which is just It has some extra hairstyles and such, but nothing substantial.
It is true that different games render at different resolutions internally, but on the changing the console output settings generally doesn't change what resolution it renders at. I believe this is different between the and PS3 — the has a hardware scaler which takes whatever the game puts out and displays whatever you ask for. The PS3 lets the game do as it sees fit this is meant purely informational — discussion on the merits of one system over the other can go felate the 10 gazillion console flamewars in the corner.
The takehome point here is that on the there shouldn't be any difference in framerates between rendering modes, but on the PS3 there might very well be. I left my monitor at p but I might be able to hit p on it. For TR: Legend in particular, i think it does run at native p if you're set to it, and does in fact run somewhat better at that res.
And it's not full p even when outputting that i think it's somewhere in the region of p, or something; not sure what it does for i output, but probably the same.
Tomb Raider Legend is just a horribly coded game. It only uses one of the three cores on the and I believe it only runs one thread on that core.
It doesn't even run at p. I was, quite frankly, shocked when I saw how blurry the game was on the after having already played it in high-res on the PC. I found this especially disappointing because Tomb Raider is the type of game I'd rather play from my recliner in front of my television instead of sitting at the computer. That's too bad about TRL. Guess I'll stick to that one. I thought it played smoothly enough on the and it's certainly better looking for the than for the PS2.
I was just shocked by how much they half-assed it. Maybe I'm just different, can pick up on fps variances better used to PC game a lot, guess that's something the community has taught me to hate , or it's just very obvious side by side. I just know I can't tolerate framerate inconsistencies whatsoever unless it's not terribly often and the game is utterly amazing Shadow of the Colossus.
TRL is just very jerky and it's not on PS2. Admittedly, I haven't put a lot of time into the version; I've only played the opening level. Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Xbox List of resolutions supported by xbox vga cable. Can anyone give me the full set of resolutions supported by the xbox vga cable?
I know it goes up to x but i would like to know the other resolutions. Duwstai 10 years ago 2. Everything you could ever possibly want It has like everything. Fustmonkey 10 years ago 3. It really is just about anything you would need Super Creatures 10 years ago 4. Damn, that's a new one for me, I've never even heard of that one. Eve English Feb.
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